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XNALiquids 03

Well i was just thinking in work today that it may be possible to detect the bounds of the the particle "clusters" and then line drawing the boundry and then you wouldnt notice the compression that the particles tend to suffer from.

When i got home i tested out my theroy and the results can be seen below. Its pretty obvious that its not perfect but as i say it was just me messing.

Oh BTW grant kot has been working on his polluted planet some more, and its starting to look quite impressive now its over in XNA: link1, link2

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