I got bored of revision for my final exam so i decided to play around with my XNAGPUParticles abit more and came up with this thing.
Basically it takes a texture and picks out pixel colours from the texture and maps it onto a large vertex buffer which then is used as the input to my Vetex Texture particle system.
I have made a few adjustments to the way the vertex texture system works, now each particle has its own centre of gravity that it revolves about.
You can grab the new binary: https://www.mikecann.blog/Work/XNAGPUParticles_v1-1.zip
As per last time if you wish to see the source please dont hestitate to email me.